@motion-script/core / FractalNoiseBasis
Type Alias: FractalNoiseBasis
FractalNoiseBasis =
"value"|"simplex"|"ridged"|"worley"
Defined in: attributes/shape/fill/implementations/fractal-noise.ts:20
Which noise function the octaves are summed from.
'value'— smoothed value noise. The cheapest, and the softest: clouds, haze, paper fibre, subtle mottling.'simplex'— gradient noise. More even, fewer axis-aligned artefacts than value noise, and the right default for anything organic seen up close.'ridged'— simplex folded about zero and inverted, so the zero crossings become sharp crests. Mountains, lightning, veins, marble.'worley'— cellular (Voronoi) distance. Not a sum of smooth octaves but a distance field, so it gives edges rather than blur: scales, cracked earth, caustics, stained glass.