@motion-script/core / integrateSpeedToSceneTime
Function: integrateSpeedToSceneTime()
integrateSpeedToSceneTime(
speed,sourceLength,upper?,step?):number
Defined in: attributes/audio/filters/curve.ts:286
Scene-time duration consumed by playing the source under a (possibly time-varying)
speed curve: ∫₀^upper 1/speed(τ) dτ.
The speed curve is authored over the full sourceLength (its segment times
are seconds from the clip's source start), so it is always resolved against
sourceLength; upper is just the integration bound (defaults to the whole
source). A slower instant (speed < 1) consumes more scene time. Sampled at
INTEGRATION_STEP; speed is clamped to a tiny positive floor so a
zero/negative speed can't blow up the integral.
Use this in BOTH the core scene-duration math and the cross-scene end resolution so the timeline reserves exactly the span the renderer plays.
Parameters
speed
sourceLength
number
upper?
number = sourceLength
step?
number = INTEGRATION_STEP
Returns
number