@motion-script/core / Passthrough3D
Interface: Passthrough3D
Defined in: render3d/geometry.ts:13
Anything not modelled by a named field, assigned straight onto the constructed object. The documented last resort — unsafe by construction (it bypasses the type system, and the renderer treats any change to it as a full rebuild since it cannot know what a given key affects), but it means no author is ever blocked waiting for a field to be modelled here.
Extended by
BoxGeometry3DSphereGeometry3DPlaneGeometry3DCylinderGeometry3DConeGeometry3DTorusGeometry3DTorusKnotGeometry3DCircleGeometry3DRingGeometry3DCapsuleGeometry3DPolyhedronGeometry3DExtrudeGeometry3DLatheGeometry3DTubeGeometry3DBufferGeometry3DParametricGeometry3DEdgesGeometry3DWireframeGeometry3DModelGeometry3DMaterialCommon3DAmbientLight3DHemisphereLight3DDirectionalLight3DPointLight3DSpotLight3DRectAreaLight3DPerspectiveCamera3DOrthographicCamera3D
Properties
params?
optionalparams?:Record<string,unknown>
Defined in: render3d/geometry.ts:14