@motion-script/core / forEachTexture3D
Function: forEachTexture3D()
forEachTexture3D(
g3,visit):void
Defined in: render3d/walk.ts:47
Visit every Texture3D a scene references — material map slots, shader and post-effect uniforms, and the background.
Visits duplicates; callers dedupe on whatever key they care about. Does not
cover model/environment resources, which are not textures and go through the
backend's own loader — see track3DResources.
Parameters
g3
visit
(texture) => void
Returns
void