@motion-script/core / SkSLEffect
Interface: SkSLEffect
Defined in: attributes/shape/effects/implementations/sksl.ts:28
Custom SkSL effect, classified by the shared EffectMode:
-
'backdrop': The shader receivesuniform shader u_backdrop(a snapshot of the canvas content beneath the node). Use this for magnification, distortion, ripple, etc. Works identically to the built-in magnify/bulge effects — the result replaces the backdrop within the node's silhouette clip. -
'foreground'(the default): The shader is applied as an overlay/modifier on the node's own layer viaImageFilter.MakeShader. The shader generates a colour from uniforms/position and is composited onto the layer using blendMode (default Screen). Useful for procedural overlays (noise, gradients, glows).
Extends
Properties
blendMode?
optionalblendMode?:"color"|"multiply"|"screen"|"overlay"|"darken"|"lighten"|"color-dodge"|"color-burn"|"hard-light"|"soft-light"|"difference"|"exclusion"|"hue"|"saturation"|"luminosity"|"normal"
Defined in: attributes/shape/effects/implementations/sksl.ts:39
Blend mode used when mode is 'foreground'. Defaults to 'screen' so the
generated shader overlay composites additively onto the layer. Ignored for
'backdrop', where the shader's output replaces the backdrop.
mode?
optionalmode?:EffectMode
Defined in: attributes/shape/effects/effect-data.ts:83
Inherited from
shader
shader:
string
Defined in: attributes/shape/effects/implementations/sksl.ts:31
SkSL shader source code.
type
type:
"sksl"
Defined in: attributes/shape/effects/implementations/sksl.ts:29
uniforms
uniforms:
SkSLUniform[]
Defined in: attributes/shape/effects/implementations/sksl.ts:33
Uniform values passed to the shader in declaration order. Values lerp component-wise.