Interface: AssetTrack
Defined in: runtime/precompisition.ts:18
A single asset's position on the global frame timeline together with the load/evict windows the asset manager uses to keep memory bounded.
Properties
cacheAt
cacheAt:
number
Defined in: runtime/precompisition.ts:24
Frame at which loading should begin. Always <= startFrame. Derived from decoded memory footprint: larger assets get earlier lead time.
discardAt
discardAt:
number|null
Defined in: runtime/precompisition.ts:29
Frame at which the asset may be evicted under memory pressure, or null if it should never be evicted (e.g. fonts). Always >= endFrame when set.
record
record:
AssetRecord
Defined in: runtime/precompisition.ts:19