Interface: SkSLEffect
Defined in: attributes/shape/effects/implementations/sksl.ts:25
Custom SkSL effect. Two modes:
-
'backdrop': The shader receivesuniform shader u_backdrop(a snapshot of the canvas content beneath the node). Use this for magnification, distortion, ripple, etc. Works identically to the built-in zoom/bulge effects — the result replaces the backdrop within the node's silhouette clip. -
'layer': The shader is applied as an overlay/modifier on the node's own layer viaImageFilter.MakeShader. The shader generates a colour from uniforms/position and is Screen-blended onto the layer. Useful for procedural overlays (noise, gradients, glows). UseblendModeto change how the shader composites onto the layer content.
Properties
blendMode?
optionalblendMode?:string
Defined in: attributes/shape/effects/implementations/sksl.ts:40
Blend mode used when mode === 'layer'. Defaults to 'screen' so the
generated shader overlay composites additively onto the layer.
Any CSS blend-mode name that CanvasKit supports is valid
(e.g. 'srcOver', 'multiply', 'screen', 'overlay').
mode
mode:
"layer"|"backdrop"
Defined in: attributes/shape/effects/implementations/sksl.ts:32
How the effect is applied.
shader
shader:
string
Defined in: attributes/shape/effects/implementations/sksl.ts:28
SkSL shader source code.
type
type:
"sksl"
Defined in: attributes/shape/effects/implementations/sksl.ts:26
uniforms
uniforms:
SkSLUniform[]
Defined in: attributes/shape/effects/implementations/sksl.ts:30
Uniform values passed to the shader in declaration order. Values lerp component-wise.